mode = 4 --Mode 1 makes people dissapear-- --Mode 2 makes him ask for 20 dollars-- --Mode 3 makes it randomly switch between mode 1 and 2-- --Mode 4 makes him appear closer to you and damage on touch-- while true do if mode==3 then setmode = math.random(1,2) else setmode = mode end Players=game.Players:GetChildren() ttr=math.random(1,#Players) selected = Players[ttr] tor=selected.Character:findFirstChild("Torso") if tor~=nil then Character = Instance.new("Model") Character.Name = "SlenderMan" Character.Parent = workspace local Head = Instance.new("Part") Head.Name = "Head" Head.formFactor = 0 Head.Size = Vector3.new(2, 1, 1) Head.TopSurface = 0 Head.BottomSurface = "Weld" Head.BrickColor = BrickColor.new("White") Head.Parent = Character local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = "Head" Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) Mesh.Parent = Head local Torso = Instance.new("Part") Torso.Name = "Torso" Torso.formFactor = 0 Torso.Size = Vector3.new(2, 2, 1) Torso.TopSurface = "Studs" Torso.BottomSurface = "Inlet" Torso.LeftSurface = "Weld" Torso.RightSurface = "Weld" Torso.BrickColor = BrickColor.new("White") Torso.Parent = Character if mode==4 then Torso.Touched:connect(function(hit) hum=hit.Parent:findFirstChild("Humanoid") if hum~=nil then hum.Health = hum.Health - 20 end end) end local TShirt = Instance.new("Decal") TShirt.Name = "roblox" TShirt.Face = "Front" TShirt.Texture = "http://www.roblox.com/asset/?id=64494357" TShirt.Parent = Torso local Limb = Instance.new("Part") Limb.formFactor = 0 Limb.Size = Vector3.new(1, 2, 1) Limb.TopSurface = "Studs" Limb.BottomSurface = "Inlet" Limb.BrickColor = BrickColor.new("White") local Limb2 = Instance.new("Part") Limb2.formFactor = 0 Limb2.Size = Vector3.new(1, 2, 1) Limb2.TopSurface = "Studs" Limb2.BottomSurface = "Inlet" Limb2.BrickColor = BrickColor.new("White") local LeftArm = Limb2:Clone() LeftArm.Name = "Left Arm" LeftArm.Parent = Character local RightArm = Limb2:Clone() RightArm.Name = "Right Arm" RightArm.Parent = Character local LeftLeg = Limb:Clone() LeftLeg.Name = "Left Leg" LeftLeg.Parent = Character local RightLeg = Limb:Clone() RightLeg.Name = "Right Leg" RightLeg.Parent = Character Character:BreakJoints() local Neck = Instance.new("Motor6D") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head Neck.C0 = CFrame.new(0, 2, 0) Neck.C1 = CFrame.new(0, 0.5, 0) Neck.MaxVelocity = 0 Neck.Parent = Torso local LeftShoulder = Instance.new("Motor6D") LeftShoulder.Name = "Left Shoulder" LeftShoulder.Part0 = Torso LeftShoulder.Part1 = LeftArm LeftShoulder.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) LeftShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) LeftShoulder.MaxVelocity = 0.5 LeftShoulder.Parent = Torso local RightShoulder = Instance.new("Motor6D") RightShoulder.Name = "Right Shoulder" RightShoulder.Part0 = Torso RightShoulder.Part1 = RightArm RightShoulder.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) RightShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) RightShoulder.MaxVelocity = 0.5 RightShoulder.Parent = Torso local LeftHip = Instance.new("Motor6D") LeftHip.Name = "Left Hip" LeftHip.Part0 = Torso LeftHip.Part1 = LeftLeg LeftHip.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) LeftHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) LeftHip.MaxVelocity = 0.1 LeftHip.Parent = Torso local RightHip = Instance.new("Motor6D") RightHip.Name = "Right Hip" RightHip.Part0 = Torso RightHip.Part1 = RightLeg RightHip.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) RightHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) RightHip.MaxVelocity = 0.1 RightHip.Parent = Torso local Humanoid = Instance.new("Humanoid") Humanoid.Parent = Character Humanoid.WalkSpeed = 20 local BodyColors = Instance.new("BodyColors") BodyColors.Name = "Body Colors" BodyColors.HeadColor = Head.BrickColor BodyColors.TorsoColor = Torso.BrickColor BodyColors.LeftArmColor = LeftArm.BrickColor BodyColors.RightArmColor = RightArm.BrickColor BodyColors.LeftLegColor = LeftLeg.BrickColor BodyColors.RightLegColor = RightLeg.BrickColor BodyColors.Parent = Character local Shirt = Instance.new("Shirt") Shirt.Name = "Shirt" Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=33209766" Shirt.Parent = Character local ShirtGraphic = Instance.new("ShirtGraphic") ShirtGraphic.Name = "Shirt Graphic" ShirtGraphic.Graphic = "" ShirtGraphic.Parent = Character local Pants = Instance.new("Pants") Pants.Name = "Pants" Pants.PantsTemplate = "http://www.roblox.com/asset/?id=33210029" Pants.Parent = Character if mode==4 then Torso.CFrame = CFrame.new( tor.Position.X+0.5, tor.Position.Y+0.5, tor.Position.Z+0.5) else Torso.CFrame = CFrame.new( tor.Position.X+5, tor.Position.Y+5, tor.Position.Z+5) end chmesh1=Instance.new("CharacterMesh") chmesh1.Parent = Character chmesh1.MeshId = "27111419" chmesh1.BodyPart = "LeftArm" chmesh2=Instance.new("CharacterMesh") chmesh2.Parent = Character chmesh2.MeshId = "27111857" chmesh2.BodyPart = "LeftLeg" chmesh3=Instance.new("CharacterMesh") chmesh3.Parent = Character chmesh3.MeshId = "27111864" chmesh3.BodyPart = "RightArm" chmesh4=Instance.new("CharacterMesh") chmesh4.Parent = Character chmesh4.MeshId = "27111882" chmesh4.BodyPart = "RightLeg" chmesh5=Instance.new("CharacterMesh") chmesh5.Parent = Character chmesh5.MeshId = "27111894" chmesh5.BodyPart = "Torso" if setmode==1 then game:GetService("Chat"):Chat(selected.Character.Head, "Oh no slendys after me", Enum.ChatColor.Red) wait(5) char=Players[ttr].Character:GetChildren() for i=1,#char do if char[i].className=="Part" then char[i]:Remove() elseif char[i].className=="Hat" then char[i]:Remove() end end end if setmode==2 then game:GetService("Chat"):Chat(Head,"Can i have 20 dollars",Enum.ChatColor.Green) wait(2) game:GetService("Chat"):Chat(selected.Character:findFirstChild("Head"),"*Gives 20 dollars*",Enum.ChatColor.Green) wait(2) game:GetService("Chat"):Chat(Head,"thx",Enum.ChatColor.Green) wait(2) end if mode==4 then wait(5) end Character:Remove() end wait(5) end